using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HideWhenShadowLoaded:MonoBehaviour {
	bool loadedPrv;
	void FixedUpdate() {
		if(loadedPrv) gameObject.SetActive(false);
		if(TilemapShadowCaster2D.shadowCasterInited) loadedPrv=true;
	}
}
